Gnomoria well bucket7/23/2023 Drink Level goes from 100 (slaked) to 0 (death) in one and a half days although like Hunger Level there is no upper limit.Water and milk are always of average quality. Gnomes need to drink, with different drinks providing different levels of thirst quenching. Quick reaction is required to prevent all of your gnomes from starving, such as declaring a nearby area with fruits for foraging. If you see a large number of gnomes displaying drumsticks above their heads it may indicate problems with your food supply.Other than death, Hunger Level does not currently affect much as gnomes begin to starve they work slower but since they do not work when starving this has little effect.As of now, they quit working when they start starving (Hunger Level 50). At some future point, there will probably be some attribute that determines at what point they stop working due to hunger. At 75 gnomes become hungry, which just means that if they aren't working they will go grab something to eat. It takes three days to go from 100 (full) to 0 (death).For example, a gnome eating a legendary sandwich that provides 500 Hunger points will not eat again for approximately two weeks. Although there is no upper limit to the Hunger Level, a gnome will not eat if its Hunger Level is above 75.Meat, fruit, and eggs are always of average quality.Better food will do more to satiate a gnome's hunger and ensures they can last longer before needing to eat again. This section covers important details concerning Hunger, Thirst, Wounds and Sickness. Increased weapon skill lowers your miss rate (increases your accuracy) and makes it harder for your target to evade or defend against your attack. Armor: How easily a gnome can move while wearing armor.This gets impaired a little by heavy armor and use of the "Frenzy" perk. Dodge: A gnome's ability to dodge an attack.Shield: Affects your gnome's ability to block attacks effectively.Sword, Axe, Hammer, Crossbow, Gun: Fighting with the respective weapon, including in hand-to-hand for Crossbows and Guns.Brawling: Fighting with random objects: chairs, doors, limbs, etc.Fighting: Fighting unarmed (punching, kicking and biting).However, if weight is ever factored in to haul speed then the haul stat will be used to offset this penalty. There are exceptions such as hauling which, as of July 8th, 2012, doesn't increase the speed with which items are hauled. Higher skill levels provide bonuses such as faster mining and a greater chance to produce higher quality crafted items, making highly skilled gnomes very efficient at their respective tasks. Note that Tiredness also affects movement speed.Ĭombat (increases attack damage, ability to fight in armor?) Focus, curiosity and charm are expected to affect magic, with charm and curiosity becoming more important as more interactions between gnomes are introduced. Generally, fitness, nimbleness and focus affect combat. Mining and tree felling both increase hammer and axe skills. Conversely, mining and inflicting damage increase fitness. They modify these skills and are in turn improved by utilizing them.įor example fitness improves mining and attack damage. Thus if you have more gnomes than your kingdom worth allows for no gnomads will arrive, and conversely if you have less gnomes than your kingdom worth allows for, they will arrive.Īttributes are a gnome's physical and mental capabilities and are linked to specific skills used in the various professions. The number of gnomes your kingdom may have is a direct function of your kingdom's Total Worth, give or take a little for randomness (see Population). Players are notified of this with a notification in the bottom left stating "X gnomads have arrived". Gnomads arrive on the first day of every season, usually a few hours after sunrise.
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